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"When you make a game, try to make a good one"
The Four-Hour Game Design Presentation by Cactus
I was just remembering today a (legendary) presentation, that Jonatan „Cactus“ Söderström gave in 2009.
There is one sentence in it, that still sticks to my head, every time I work on a game: „When you make a game, try to make a good one“. The presentation about his game-design principles is very funny and super-worth watching.
At the GDC 2009, he delivered a talk called "The Four Hour Game Design", describing the methods he uses in producing his games.
Here the link to the original resource from the GDC-Vault. And a blog-post on TIGsource.